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Technologie, Werkzeuge »

[ mareike | 30 Mrz 2014 | 3 Comments ]
Oculus-Rift

Source: Oculus VR / creative commons

A technology that was long considered dead or at least not possible to produce for massive distribution has recently started a new online hype.

New affordable virtual reality (VR) headsets seem to bring us closer to what we would imagine an experience in VR would be like. Known only to gamers and LA bound tech nerds Oculus was founded in 2012. They acquired enough capital to develop a rather inexpensive version of their virtual reality headset (Oculus Rift). 

Using the popular crowdfunding side Kickstarter (more on crowdfunding) they could deliver developer sets to founders of their campaign. Last week this company was the latest buy of no other than Facebook.

Facebook that recently bought the popular chat app WhatsApp now paid 2.2 billion dollars for Oculus. Founder Zuckerberg seems to believe this tool might not only be interesting to gamers but opens up a whole new world to connect with each other and build social networks. 

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Newsletter WS 2012/13, Technologie, Werkzeuge »

[ mareike | 19 Okt 2012 | 2 Comments ]

At the recent e-learning conference at the Berlin School of Economics and Law we discussed new ways of e-Learning and how future LMS have to be designed to involve students to ensure effective e-learning. It soon became clear that popular social networks accomplish a degree of participation that any LMS can only dream of. „Yeah, well because it is not a learning platform.“ True, however these networks are often used by students to coordinate group work, share files and solve problems that evolve in daily university life.
We agreed in our workshop that a social network used for e-learning is first of all an information and communication center that allows effective discussion and work coordination because we all know how to use it. From there it is easy to add other tools to your group work or update others on new content on other platforms. From my perspective as a student who actively uses social networks such as Facebook to communicate with classmates, share information and coordinate schoolwork I think it would be great if some of the Facebook features would be included in LMS. Future LMS have to be designed so I feel as if it makes sense to check my account on a regular basis. What makes Facebook so great is that you almost always get a fast response because someone is always there, you can participate and see what other people do. In the future it would be desirable to include for example timeline features in LMS. I think it makes sometimes sense to talk about what possibilities we already have today.
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HWR intern, Technologie »

[ jradig | 13 Dez 2010 | No Comment ]

Geschätze Leserschaft,

seit gestern kann der elerner Webblog nun auch auf mobilen Geräten wie iPhone & Android und Co optimiert angezeigt werden.

Hier ein kleiner Einblick:

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Kurioses, Technologie, Werkzeuge »

[ birkenkrahe | 3 Sep 2010 | 3 Comments ]

Mal was in eigener Sache: seit heute hat das Elernerblog nicht nur eine Facebook Fanpage, sondern auch einen eigenen Wibiya Toolbar auf jeder Seite.

Facebook kennt wohl jeder, aber Wibiya vielleicht nicht, obwohl die aus Israel kommende Firma, die Social Media Software bastelt, bereits über 150 Mio. Nutzer hat und damit zu den am schnellsten wachsenden Firmen in diesem Bereich gehören dürfte. Sagen Sie uns, wie Sie beide Neuerungen finden – und falls Sie selbst schon auf Facebook sind (wie eine zunehmende Zahl unser Studis) oder Ihr eigenes Blog haben (wie eine wachsende Zahl von Hochschullehrern und Studenten), probieren Sie’s doch selber mal.

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Didaktik, Technologie, Werkzeuge »

[ birkenkrahe | 17 Apr 2008 | One Comment ]

In einem neuen Artikel in Knowledge@Wharton werden die verschwimmenden Grenzen zwischen bisher (fast) ausschließlich privaten, und industriell genutzten Anwendungen diskutiert –  sog. „social networking software“, wie facebook, gehört ebenso dazu, wie kollaborative plattformen, z.B. wiki. Player in diesem weltweiten Prozess sind vor allem Apple (via iPhone), Microsoft, aber auch die Open Source Bewegung.

Dieser Prozess wird als „consumerisation“ beschrieben, und er erfasst auch E-Learning – denn obwohl E-Learning didaktisch motiviert sein „sollte“, besteht natürlich eine lebendige Wechselwirkung zwischen der Technologie („was möglich ist“) und der Didaktik („was wir machen wollen“).